WRITING

Thoughts, musings, and opinions.

Product Design & Systems Thinker

A human-centered, design-thinking, information architectural, systems-focused product manager

August 4, 2025

As sort of a follow-on from my previous post about the changing state of product management and design, I’ve been mulling product design and UX from the perspective of 'Systems Thinking’; hopefully articulating a mature and comprehensive view of what modern product design really is—systems thinking applied across technology, business, and human behavior.

image illustrating the practice of systems thinking in product design at the center and 4 bubbles each containing text, users, environment, business, and product

In seeking out a new job, I see huge swings in the definition and understanding of ‘Product Designer’. Many people hear 'Designer' or 'UX' and think artist, someone who draws graphics and user interfaces (UI). People used to ask what I did, and for a long time I would say ‘Basically I draw for a living.’ That was really inaccurate and cheapened what I do. In reality I was always a ‘systems thinker’. An Interaction Designer.

I started out as a Product Manager. I learned graphic and Web design, and quickly moved on to front-end code with html/css, and then usability. This was partly a necessity in understanding the technologies I was working with, but I actually found it extremely interesting and enjoyable.

For almost 6 years I’d been working in technology at larger companies. MP3.com, Vivendi-Universal, CNET, Kintera. After a layoff, I pivoted—going back to school to formalize the design skills I’d been using for some time, and diving more into the psychology of human-computer interaction. It was a boot camp before there were boot camps for this stuff. I learned a lot even if I already knew most of the coursework—I even helped teach the class about Web 2.0 and CSS—the curriculum was a bit behind.

That was 20 years ago.

My next few titles evolved. Creative Director > Senior Interaction Designer > User Experience Designer > Product Designer. Product design seemed to capture what I really did. A hybrid between interaction designer and product manager. That sufficed for many years. Over time lines blurred. Graphic designers started doing UI, Web designers learned about usability and user testing.

Today, as a product designer (and maybe that’s just not the right title any more), I am thinking about much more than just the screen or the UI or even just the user interaction. I am thinking about the order of operations in the code, the tech stack. The functionality.

All along, I’d been practicing visual design, creating UI, page layout, information architecture, interaction design, requirements gathering, conducting user research and design testing.

The technological dependencies like the server speeds, redundant systems, databases, API structures, billing components, security. How all of that fits together. I’m thinking about the product as a whole entity.

I’ve recently began viewing that as 'Systems Thinking'. Not a new term, but I feel like it more accurately describes what I do, beyond the current conventional perception of ‘Product Designer’.

A human-centered, design-thinking, information architectural, systems-focused product manager

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The future of product management and design

Roles once defined by siloed tasks and specialized tools are rapidly evolving.

July 21, 2025

The future of product management and design is transforming rapidly. Roles once defined by siloed tasks and specialized tools—product managers, UX designers, visual designers, researchers, and developers—are evolving.

image illustrating the convergence of product and design roles because of AI

With the rise of AI and large language models, the repetitive, mechanical aspects of our work—wire-framing, documentation, code scaffolding, user research synthesis—are increasingly offloaded to intelligent assistants. What’s emerging is a new model: humans as strategic thinkers, decision-makers, and subject matter experts, guiding the tools rather than being limited by them.

Having started my career as a T-Shaped product manager/designer (Thanks in part to being handed a copy of "Don't Make Me Think" by Steve Krug 20 years ago) I've seen the industry separate into silos - PM, UX, Visual, Research, Developer - each with their own sets of tools, and now it seems like things are converging back together again, yet vastly changed.

When I started we were writing detailed specification documents. Outlining the minute details, everything that the team needed to know. Documenting functionality. Walk, turn left. Stop, Look around. Open the door. Walk through the door. How would a user need to interact with the product. What order of information would be presented to them. Define every step. What mood and tone did we want to create? Does it work? Where does it fail?

As a product manager, you would consult with the SMEs for each discipline and combine that with your own knowledge and business requirements.

You compiled it into a document that was disseminated to the team. We would review, make changes and then begin building.

Over time things evolved. We became much more agile, there were more specialized teams. UX Design exploded as a discipline. UI-focused front-end code libraries and frameworks were born. Specialized teams to collect and analyze data, conduct product and user research, rigorous QA that worked tirelessly to find bugs in the product until (hopefully) they couldn’t find any more. Design Systems blossomed.

In less than a year, things have dramatically changed.

It is now possible for someone utilizing AI to research and vet an idea, prompt for copy, visual designs, images, vibe code framework, and have the beginnings of a workable, usable digital product, but it would still just be a beginning.

This is where knowledge, experience, and taste — experts in a field — come into play. Is the idea a good one? Is the code designed the right way? Are there things we missed? How will someone using the product feel? These are the questions and problem statements that only a human can really conceive.

Roles are beginning to converge and consolidate.

How exactly? That is not yet clear. What is clear is that the tools are now evolving very fast, but the knowledge and creative thinking part has been and always will be the primary skill someone - a thinking human - is going to need in the future.

What are your thoughts?

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The future of product management and design

Roles once defined by siloed tasks and specialized tools are rapidly evolving.

July 11, 2025

The future of product management and design is transforming rapidly. Roles once defined by siloed tasks and specialized tools—product managers, UX designers, visual designers, researchers, and developers—are evolving.

image illustrating the convergence of product and design roles because of AI

Over 20 years ago, I was a product manager for a non-profit technology platform where I worked directly with a Human-Computer Interaction specialist.

I became very ineterested in human behavioral psychology and began studying it, and how it applied to computers, and design on the Internet. I devoured Steve Krug's seminal book 'Don't Make Me Think'. My HCI colleague would eventually present my designs at a small one-day seminar where Mr. Krug analyzed my work in front of the group, providing valuable insights & giving it a positive review.

I was hooked.

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The original Facebook & Twitter Mobile Apps

July 3, 2025

Recently, I had a conversation with prospective client who chose to go with a different product designer because they felt I didn't have a strong background in mobile design. I was taken aback by that assessment. Mostly since I'd been designing for mobile screens longer than iPhone & Android devices have been around, but also because for the last decade or so, I think of it simply as screen design. You really can't control how your digital, screen-based product is going to be used (outside of controlled hardware exclusivity, maybe). Mobile-first, responsive, adaptive, native, desktop, are all screens. Then you have varied sizes and resolutions. Portrait orientation or landscape? There are so many permutations. Are users stationary, walking, on a train, plane, or in an automobile? Do they have any disabilities--permanent or situational? A product designer needs to account for, and be able to design, digital screen experiences that are flexible and adaptable.

Anyway - that led me to dig into my waaaaay-back design archives (dusty old hard drives) and pull up some of my early MOBILE screen designs. These were on candy bar phones, Razrs, Sidekicks, and more--all with different screen dimensions, different operating systems and different carriers each with their own unique tech stack. And probably 8 or 16-bit graphics.

It's very likely a lot of those reading this interacted with them. Some 20-ish years ago. The first mobile versions of Twitter, MySpace, and Facebook. (2006/2007)

Pittbos App displayed on multiple screen sizes